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ABOUT ONE ALGORITHM OF ISOSURFACE DESIGNING IN 3D CARTESIAN SPACE

V.V. Bashurov
VANT. Ser.: Mat. Mod. Fiz. Proc 1997. Вып.4. С. 54-59.

      The shortcut method of constructing isosurfaces in 3D Cartesian space on a regular grid is presented which uses quick algorithm of 8-bit encoding of original grid nodes. Due to precalculated isosurface structure in each grid cell processor time spent for isosurface formation reduce in comparison with available techniques. The final isosurface is set by a number of triangles which vertices are specified both by their own coordinates of normal vector to the obtained surface.










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